For now its simple, DLSS is the saver for RT, and for me i dont see a graphical difference when having it on compared to off while having RT enabled, how come Variable Rate Shading hasn't become a big hit yet? Please enable Javascript to view comments. Native resolution will always look better, even if it's not entirely noticeable at first, but even with DLSS enabled in Cyberpunk performance seems to be hit and miss. With depth of field, motion blur and the other little graphical tweaks that are going on with Cyberpunk it is really hard to notice ray tracing. What Cyberpunk 2077’s ray tracing setting look like in the flesh. } The Elder Scrolls V: Skyrim - Special Edition, [Game-Debate](https://www.game-debate.com), > 'Tis better to have visited Game-Debate than to never have visited Game-Debate. margin-left: 0; Ray tracing in Cyberpunk 2077. There’s clearly some reflection work going on here, but the regular Ultra settings still look pretty darn great as well. The RT High and Ultra specs also have a lot in common with Cyberpunk 2077’s normal Ultra PC requirements, too, which detail what you need for playing the game on Ultra settings at 4K. Alas, while normal Ultra is doable at this resolution with DLSS enabled, its two RT presets are just too much for the RTX 2060 Super at this resolution, as even RT Medium only produced a rather choppy 41-46fps in my testing. It’s a shame, really, as the RTX 2070 Super is capable of producing a smooth 59-72fps on normal, non-ray traced Ultra settings, or even higher if you enable DLSS. The addition of ray-traced reflection and improved ray-traced lighting deliver major graphical improvements across Cyveropunk 2077, giving the game an entirely new look and feel. Best Warzone loadout #gallery-3 { Indeed, on RT Medium, the RTX 3070 stayed largely in the low 50s again with its frame rate range of 48-62fps, while RT Ultra saw it fall just on the other side of the 50fps mark, ranging from 42-55fps. Let’s debate! Regardless of whether you’re an existing RTX owner or are looking to upgrade once hardware prices settle down again, here’s everything you need to know about Cyberpunk 2077’s ray tracing settings. New - Ordered by date, the newest comments at the top, So, our last one of the bunch this weekend, as we conclude our Cyberpunk 2077 launch series of Up For Debates. I saw a playable 54-67fps on Low with DLSS switched on, but anything more was just too choppy. @games. } GPU: Nvidia GeForce RTX 2060 Cyberpunk 2077 guides. Indeed, even just looking in the mirror in your apartment is requires you to select it and enter a special viewing mode, so maybe having V reflected in the world as well was just deemed too much for it to handle (although at least the mirror bugs seem to have thankfully been ironed out now). It is supposed to be able handle 4K at 60fps, but the hardware would melt if it tried to do ray tracing at that resolution running Cyberpunk 2077.. To be fair, you’d be looking at spending at least AUD$750 to get a card that does ray tracing, and a heck of a lot more if you want 4K + ray tracing. Cyberpunk 2077 was literally released yesterday, and so we're not going to focus a lot on the game.We promise to produce another article, or update this one in time.Of course, you can expect an article on optimization and performance of better and weaker PCs in Cyberpunk 2077 as well. #gallery-6 img { RT Ultra, meanwhile, is just about doable with the RTX 3080, but really, it’s probably just beyond what’s comfortable capable of, ranging between just 44-50fps. I’ve covered every RTX card that’s currently available (save the ludicrously expensive RTX 3090), so you should be able to get a pretty good idea of how each they all stack up performance-wise. Jk, I want a new pc tbh. border: 2px solid #cfcfcf; It can manage a perfectly playable 52-60fps on its regular Ultra setting at this resolution (or 56-68fps on High) if you make sure DLSS is switched on (otherwise you’re looking at sub-30 frame rates), but switching over to RT Medium will see those 60fps speeds tumble all the way down to just 32-39fps. The game looks beautiful on anything, it's the low framerates killing it. New PC games 2020 RAM: 16GB Still, it’s interesting to note that Cyberpunk 2077’s RT Minimum spec is actually pretty much the same as the game’s regular High PC requirements (that is, Ultra settings at 1440p). As such, you’ll likely need to make a few compromises on graphical fidelity to play this game with ray tracing enabled at 1080p, so you’re probably better off just playing on regular Ultra with DLSS switched on to help bump up the frame rate a bit. We will compare 5 places in the map with ray tracing turned both on and off, to show you if its worth turning ray tracing on. Like Metro Exodus before it, CD Projekt Red have gone all in on this ultra-realistic lighting technology to make Night City look and feel like a living, breathing city, using everything from ray traced reflections and shadows to three separate ray traced illumination techniques. VRAM: 10GB As for 4K, the RTX 2070 Super can manage a decent frame rate of 59-71fps on Medium if you switch on DLSS (you’ll only get 30-34fps without it), but ray tracing just isn’t worth it at this resolution. /* see gallery_shortcode() in wp-includes/media.php */. sections: hiphop 243 on now. Is anyone else having issues using Ray Tracing? wild'ish 98 on ... CyberPunk 2k77 PC: What does Ray Tracing Delivery...and is it worth it? So maybe it is worth it with DLSS enabled, but then does that mean we always have to resort to AI upscaling? The game runs fine with Ray Tracing off. margin-top: 10px; Here, the RTX 2080 Ti overtook its RTX 2080 Super sibling, and actually produced largely similar frame rates to its 1080p results outlined above. The other ray traced lighting effects are slightly harder to pin down into individual examples. The same goes for the next cityscape, too. Once Nvidia’s most powerful graphics card, the RTX 2080 Ti has definitely met its match with Cyberpunk 2077’s ray tracing settings. #gallery-5 { text-align: center; I don't know. In cases like this, I’d be okay with giving ray traced reflections a miss. And it did. } Tagged with CD Projekt Red, feature, graphics cards, Hardware, how much graphics does it have, Nvidia RTX, Ray Tracing, Cyberpunk 2077. Code from a recent Artifact beta update suggests Valve may be playing around with ray-tracing and RTX rendering in the Source 2 engine. Indeed, even with DLSS enabled (which is pretty much mandatory across all cards at the moment), the RTX 2060 will struggle to hit playable frame rates at 1080p with ray tracing switched on, and I’d strongly recommend buying an RTX 3060 Ti at the very least if you want a decent ray tracing experience in this game. After chatting yesterday about general performance and whether Cyberpunk 2077 really is this generation’s Crysis, we want to talk about something else that is causing performance headaches: the big daddy. There are two ray tracing presets available: RT Medium and RT Ultra. Cyberpunk Ray Tracing Comparison. For example, I thought these glossy, rain-slicked street in Little China would be a great candidate for some ray traced reflections, but the effect is much less pronounced than what I was expecting. Often literally, thanks to the generous dose of neon found throughout its detailed … Up For Debate - How are you finding Cyberpunk 2077 so far? I'm playing at 1440p with Quality DLSS, but on a 4K 120hz LG CX with adaptive sync on. "So far, ray tracing has been just a curiosity for me, which did not add much to the game itself. What you’ll need to run Cyberpunk 2077 with ray tracing enabled. If this doesn't sell you on ray tracing then I don't know what will. CyberPunk 2k77 PC: What does Ray Tracing Delivery...and is it worth it? As for the game’s two ray tracing presets, I’d once again advise sticking to 1080p if you want the best ray tracing experience, as RT Medium only managed 45-52fps at 1440p, while RT Ultra bobbed along with 34-41fps. Cyberpunk 2077’s RT Medium preset is the same as its default Ultra settings, only you get ray traced shadows and ‘medium’ ray traced lighting. width: 33%; If you were hoping to do some 4K Cyberpunk-ing, however, then you’ll need to temper expectations. To my eyes, RT Medium just isn’t visibly different enough from the game’s standard Ultra settings to be really worth bothering with in my books, and if you want to play with any ray tracing effects at all, then let it be ray traced reflections rather than ray traced shadows. Still, I’d definitely recommend this over trying to play the game at 2560×1440 with ray tracing switched on, for while the RTX 3060 Ti can hit a very agreeable 55-68fps on Ultra without ray tracing thanks to the aid of DLSS, RT Medium drags that down to 47-56fps. On RT Medium, for example, I saw a frame rate range of 50-56fps in the busy streets outside V’s apartment block, while RT Ultra came in with 37-46fps. From gaming consoles to PCs, the tech promises to take gaming graphics to a whole new level. CD Projekt Red’s AMD CPU choice, on the other hand, is still the same Ryzen 5 3600 – which is actually surprisingly low compared to other ray tracing games out there. Best PC games GPU: Nvidia GeForce RTX 3070 #gallery-5 img { I have Ray traced medium, shadow settings medium everything else is high or medium and it's around 60.I got the 51 while in a crowded street but I don't know if ray tracing is really all that important on a 2070 super. This site © 2021 Gamer Network Limited, a ReedPop company. To help you get the best ray tracing performance, I’ve put together this handy guide, showing you what the game’s ray tracing looks like in the flesh compared to its regular non-ray traced quality settings, as well as what kind of performance you can expect to see at 1080p, 1440p and 4K across almost every Nvidia RTX card that’s available today, from the entry-level RTX 2060 all the way up to the brand-new RTX 3080. One of the most noticeable effects of the ray-tracing repertoire is reflections. I have DLSS enabled though. Instead, I’d recommend sticking with the default Ultra setting if I were you, if only to prevent yourself from tanking your PC’s performance in the process. Up For Debate - Is Cyberpunk 2077 this generations Crysis? So while Cyberpunk looks stunning with Raytracing I am on the verge off playing it with RTX on or off since the perf. OS: Windows 10 (64-bit), CPU: Intel Core i7-6700 / AMD Ryzen 5 3600 Interestingly, your character V is about the only thing that isn’t reflected in the world of Cyberpunk 2077, so you’ll only ever see the world staring back at you rather than your own face. Ive reinstalled the game Reinstalled drivers Started a new game/deleted old save. Using the RT Medium preset, for example, I saw frame rates between 42-46fps running through the crowded streets near V’s apartment, which fell to just 31-37fps on RT Ultra. } Cyberpunk 2077 is no exception, as the following images show: In the puddle in the left picture, you can see a detailed reflection in which the lanterns hanging over the street are captured. CyberPunk 2k77 PC: What does Ray Tracing Delivery...and is it worth it? Talk about console performance haha. A new Cyberpunk 2077 Ray Tracing optimization mod has been released that allows users to benefit from improved performance while still using real-time Ray Tracing. I wouldn’t recommend trying to play Cyberpunk 2077 at 4K with the RTX 3070, at least not when it comes to ray tracing. text-align: center; Cyberpunk 2077 max level: what is the level cap for XP, Street Cred, and Attributes? You’ll manage some very smooth frame rates on its non-ray traced presets, but RT Medium will see all that hard work tumble to 36-43fps here, which is just too juddery to play for prolonged periods of time. CD Projekt Red have said they’re working with AMD to rectify this as soon as possible, but it’s not yet known when support for AMD’s Big Navi GPUs will be added into the game. She's also RPS' resident deals herald. } Digital Foundry writes, 'Hardware accelerated ray tracing can prove transformative to the PC version of Cyberpunk 2077 in many scenarios, but equally, its effects can be more subtle elsewhere. You’ll need to switch on DLSS if you’re planning on playing at 2560×1440, though, as here the RTX 2070 Super was only able to manage 41-48fps on normal Ultra, as opposed to 57-70fps once DLSS was thrown into the mix. If you can, and you’ve got a good enough computer to handle it, then you can experience Cyberpunk 2077 the way it was meant to be played: with ray tracing turned on to imitate real-life lighting conditions. RAM: 16GB are very present and hard hitting compared to the All ultra/psycho settings at 90-110fps with Rtx and dlss off. I'll try playing it with it off later and see if it's really worth the fps. With the launch of Cyberpunk 2077 this week we wanted to explore this big hype release with lots of Up For Debates so we can explore a bit of our gamer psychology and to see if it holds up to our expectations. Sure, you might be able to squeeze a few extra frames out of these results with a more powerful CPU, but both RT presets are still very much achievable at this resolution, even with a middling Core i5. Ordinarily, this would mean any Nvidia RTX card or one of AMD’s new RX 6000 GPUs, but be warned: at time of writing, AMD’s Radeon RX 6800 and RX 6800 XT GPUs don’t currently support Cyberpunk 2077’s ray tracing effects, despite being able to do ray tracing in other PC games. } RT Ultra, on the other hand, adds in ray traced reflections and dials up its three lighting effects to Ultra, with DLSS left on Auto again. We will compare 5 places in the map with ray tracing turned both on and off, to show you if its worth turning ray tracing on. At 1920×1080, you’re looking at a very playable 50-63fps on RT Medium, while RT Ultra will get you an almost equally smooth 49-55fps at this resolution. I barely even notice when it is turned on TBH. The latter is far from ideal, of course, so you’ll probably still need to drop the quality setting down a bit to either Medium or High and then turn on some of the game’s ray tracing effects if you’re determined to play with them switched on. So with that said, I think Raytraycing has its potential - part2, Imo it feels like 30fps vs 60fps - once I ve experienced it, it was hard to go back. However, even with DLSS enabled, Cyberpunk 2077’s ray tracing implementation is a performance hog. RT Medium does add a lot more ray traced shadows into the mix, admittedly (see the rooftops in the lower right corner), but in terms of lighting, it all looks quite similar to me. width: 33%; In the game’s current unoptimized state, enabling ray tracing may not be worth it. Next up, let’s take a closer look at Cyberpunk 2077’s ray tracing settings. They’re all very closely related, so here are some general ‘lighting’ shots I’ve seen around the city to give you an idea of when ray tracing is and isn’t in effect. Cyberpunk 2077 looks beautiful even without ray tracing on (which is good, because it won’t support Radeon ray tracing on day one). border: 2px solid #cfcfcf; It may be rarer than hen’s teeth right now, but if you’re after a playable ray tracing experience at 1080p, 1440p and even a bit of 4K, this is the card to get. Cyberpunk 2077 is without doubt one of the biggest ray tracing games that’s ever been released on PC, and it should come as no surprise that it’s also one of the most demanding. I saw people were encountering the exact opposite problem: They couldn't turn on DLSS, but ray tracing … On the otherhand I we need to acknowledge the level of detail the classic methods achieve - heck those screen space reflections are looking superbe today - I still remember their first usage and the performance hits they have caused. You’ll still need to switch on DLSS at this resolution to get playable speeds on its non-ray traced presets, but RT Medium still managed a very playable 53-60fps at this resolution, which is pretty darn impressive given the RTX 2080 Super could barely manage much more than an average in the mid-30s here. In this deep dive analysis, Alex Battaglia tests every ray tracing effect … ). Starting at 1920×1080, the RTX 3080 chewed through its RT Medium preset, running at a very smooth 57-68fps in the crowded streets outside V’s apartment building, and it even managed a very similar 58-64fps on RT Ultra. 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